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June 10, 2020 - I asked a friend about this Doom game he was obsessed with. He recommended I give it a try, as we had found each other through Half-Life and similar interests in FPS games. He gave me the DoomRetro source port and I bought the IWADs (the base games) for myself. From there, I embarked on a journey like no other. I have been introduced to an amazing community. I have been able to express my creativity and get my custom Doom works out there like never before. Thank you, everybody that I've met on Doomworld, Discord, & YouTube. You are the reason Doom is still going to this day, and that my site here even exists.
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Last updated: April 28, 2022
Sorted from newest to oldest

complevels

-complevel 2   =   Doom II, Doom v1.9

-complevel 3   =   Ultimate Doom

-complevel 4   =   Final Doom, Doom95

-complevel 9   =   Boom

-complevel 11 =   MBF

-complevel 21 =   MBF21

Standalone Releases

12 short, blue semi-speedmaps with a wide difficulty range. Geared towards casual playthroughs for once.

Interstice (-complevel 9)

Short, linear puzzle map.
Progression, puzzles, and combat vary across difficulties.

Detrimental (-complevel 9)

3 bullshit maps w/ platforming & combat puzzles.
HMP or lower recommended. Consult the text file.
A chaotic but fun semi-speedmap.

Demonkind's Dwelling (-complevel 9)

Explore a vast, oppressive, gothic building.
Currently working on a complete revamp of this!
7 difficult, abstract, hell-themed maps.
Cohesive collection of my first 14 Doom maps.
Very chaff, relatively easy. GZDoom recommended.

Community Contributions

Chilled Chicken (-complevel 2)

A project where 8 people built on a single map.
I put together the finale and helped compile the WAD.
Replacement for UD's soundtrack. Made one for E2M4.

Doom: The Way We Remember It (-complevel 3)

Recreating Doom levels from memory. Made E2M9.
Discord community project led by Clippy.
Made MAP19 and helped compile the WAD.

5 Minutes to Kill (-complevel 2)

Speedmap megaWAD by Rivi - which each map
getting more time. Made MAP15 and MAP31.

Half Moon (-complevel 9)

30-minute speedmaps. Co-header, made Pt. 2's MAP12.

Tenth Gear (-complevel 9)

10-minute speedmaps. Co-header, made MAP29.
3 textures, 3 flats, 3 monster types. Made MAP02.
Boat-themed OTEX maps. Made MAP02 and MAP10.

Upcoming

  • I currently play using the source ports: GZDoomdsda-doom, GLBoom+

    •  I will also test in Crispy Doom if a map I'm making is vanilla/limit-removing.

  • All of these require the Doom 2 IWAD (except for my E2M9 recreation, which requires Doom 1).

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